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games [2014/10/06 10:55] lunetikkgames [2014/10/10 16:05] lunetikk
Line 1: Line 1:
 +==== Countdown for games ====
 +
 <html> <html>
-<script> 
-var gend = new Date('11/18/2014 11:59 AM'); 
- 
-    var _gsecond = 1000; 
-    var _gminute = _second * 60; 
-    var _ghour = _minute * 60; 
-    var _gday = _hour * 24; 
-    var gtimer; 
- 
-    function gshowRemaining() { 
-        var gnow = new Date(); 
-        var gdistance = gend - gnow; 
-        if (gdistance < 0) { 
- 
-            clearInterval(gtimer); 
-            document.getElementById('gta').innerHTML = 'EXPIRED!'; 
- 
-            return; 
-        } 
-        var gdays = Math.floor(gdistance / _gday); 
-        var ghours = Math.floor((gdistance % _gday) / _ghour); 
-        var gminutes = Math.floor((gdistance % _ghour) / _gminute); 
-        var gseconds = Math.floor((gdistance % _gminute) / _gsecond); 
- 
-        document.getElementById('gta').innerHTML = gdays + 'days '; 
-        document.getElementById('gta').innerHTML += ghours + 'hrs '; 
-        document.getElementById('gta').innerHTML += gminutes + 'mins '; 
-        document.getElementById('gta').innerHTML += gseconds + 'secs'; 
-    } 
- 
-    gtimer = setInterval(gshowRemaining, 1000); 
-</script> 
-<div id="gta"></div> 
  
 <script> <script>
Line 49: Line 18:
  
             clearInterval(btimer);             clearInterval(btimer);
-            document.getElementById('borderlands').innerHTML = 'EXPIRED!';+            document.getElementById('borderlands').innerHTML = 'Released!';
  
             return;             return;
Line 58: Line 27:
         var bseconds = Math.floor((bdistance % _bminute) / _bsecond);         var bseconds = Math.floor((bdistance % _bminute) / _bsecond);
  
-        document.getElementById('borderlands').innerHTML = bdays + 'days '+        document.getElementById('borderlands').innerHTML = bdays + ' days ' + 'until Borderlands: The Pre Sequel for Xbox 360 (17/10/2014)'; 
-        document.getElementById('borderlands').innerHTML += bhours + 'hrs '; +
-        document.getElementById('borderlands').innerHTML += bminutes + 'mins '; +
-        document.getElementById('borderlands').innerHTML += bseconds + 'secs';+
     }     }
  
     btimer = setInterval(bshowRemaining, 1000);     btimer = setInterval(bshowRemaining, 1000);
 </script> </script>
-<div id="borderlands"></div>+<div id="borderlands"></div>  
  
 <script> <script>
Line 83: Line 50:
  
             clearInterval(htimer);             clearInterval(htimer);
-            document.getElementById('halo').innerHTML = 'EXPIRED!';+            document.getElementById('halo').innerHTML = 'Released!';
  
             return;             return;
Line 92: Line 59:
         var hseconds = Math.floor((hdistance % _hminute) / _hsecond);         var hseconds = Math.floor((hdistance % _hminute) / _hsecond);
  
-        document.getElementById('halo').innerHTML = hdays + 'days '+        document.getElementById('halo').innerHTML = hdays + ' days ' + 'until Halo: The Master Chief Collection for Xbox One (14/11/2014)'; 
-        document.getElementById('halo').innerHTML += hhours + 'hrs '; +
-        document.getElementById('halo').innerHTML += hminutes + 'mins '; +
-        document.getElementById('halo').innerHTML += hseconds + 'secs';+
     }     }
  
Line 101: Line 66:
 </script> </script>
 <div id="halo"></div> <div id="halo"></div>
 +<script>
 +var gend = new Date('11/18/2014 11:59 AM');
 +
 +    var _gsecond = 1000;
 +    var _gminute = _gsecond * 60;
 +    var _ghour = _gminute * 60;
 +    var _gday = _ghour * 24;
 +    var gtimer;
 +
 +    function gshowRemaining() {
 +        var gnow = new Date();
 +        var gdistance = gend - gnow;
 +        if (gdistance < 0) {
 +
 +            clearInterval(gtimer);
 +            document.getElementById('gta').innerHTML = 'Released!';
 +
 +            return;
 +        }
 +        var gdays = Math.floor(gdistance / _gday);
 +        var ghours = Math.floor((gdistance % _gday) / _ghour);
 +        var gminutes = Math.floor((gdistance % _ghour) / _gminute);
 +        var gseconds = Math.floor((gdistance % _gminute) / _gsecond);
 +
 +        document.getElementById('gta').innerHTML = gdays + ' days ' + 'until GTA V for Xbox One (18/11/2014)';
 +
 +
 +    }
 +
 +    gtimer = setInterval(gshowRemaining, 1000);
 +</script>
 +<div id="gta"></div> 
 +
 +
 +
 +<script>
 +var cend = new Date('12/02/2014 11:59 AM');
 +
 +    var _csecond = 1000;
 +    var _cminute = _csecond * 60;
 +    var _chour = _cminute * 60;
 +    var _cday = _chour * 24;
 +    var ctimer;
 +
 +    function cshowRemaining() {
 +        var cnow = new Date();
 +        var cdistance = cend - cnow;
 +        if (cdistance < 0) {
 +
 +            clearInterval(ctimer);
 +            document.getElementById('crew').innerHTML = 'Released!';
 +
 +            return;
 +        }
 +        var cdays = Math.floor(cdistance / _cday);
 +        var chours = Math.floor((cdistance % _cday) / _chour);
 +        var cminutes = Math.floor((cdistance % _chour) / _cminute);
 +        var cseconds = Math.floor((cdistance % _cminute) / _csecond);
 +
 +        document.getElementById('crew').innerHTML = cdays + ' days ' + 'until The Crew for Xbox One (02/12/2014)';
 +
 +    }
 +
 +    ctimer = setInterval(cshowRemaining, 1000);
 +</script>
 +<div id="crew"></div>
 +
 +</html>
 +
 +==== Countdown for movies/series ====
 +
 +
 +<html>
 +<script>
 +var twdeend = new Date('10/13/2014 09:00 PM');
 +
 +    var _twdesecond = 1000;
 +    var _twdeminute = _twdesecond * 60;
 +    var _twdehour = _twdeminute * 60;
 +    var _twdeday = _twdehour * 24;
 +    var twdetimer;
 +
 +    function twdeshowRemaining() {
 +        var twdenow = new Date();
 +        var twdedistance = twdeend - twdenow;
 +        if (twdedistance < 0) {
 +
 +            clearInterval(twdetimer);
 +            document.getElementById('twde').innerHTML = 'Over!';
 +
 +            return;
 +        }
 +        var twdedays = Math.floor(twdedistance / _twdeday);
 +        var twdehours = Math.floor((twdedistance % _twdeday) / _twdehour);
 +        var twdeminutes = Math.floor((twdedistance % _twdehour) / _twdeminute);
 +        var twdeseconds = Math.floor((twdedistance % _twdeminute) / _twdesecond);
 +
 +        document.getElementById('twde').innerHTML = twdedays + ' days ';
 +        document.getElementById('twde').innerHTML += twdehours + ' hrs ';
 +        document.getElementById('twde').innerHTML += twdeminutes + ' mins ';
 +        document.getElementById('twde').innerHTML += twdeseconds + ' secs ' + 'until The Walking Dead Season 5 Episode 1 (13/10/2014)';
 +    }
 +
 +    twdetimer = setInterval(twdeshowRemaining, 1000);
 +</script>
 +<div id="twde"></div>
 +
 +<script>
 +var twdzend = new Date('10/20/2014 09:00 PM');
 +
 +    var _twdzsecond = 1000;
 +    var _twdzminute = _twdzsecond * 60;
 +    var _twdzhour = _twdzminute * 60;
 +    var _twdzday = _twdzhour * 24;
 +    var twdztimer;
 +
 +    function twdzshowRemaining() {
 +        var twdznow = new Date();
 +        var twdzdistance = twdzend - twdznow;
 +        if (twdzdistance < 0) {
 +
 +            clearInterval(twdztimer);
 +            document.getElementById('twdz').innerHTML = 'Over!';
 +
 +            return;
 +        }
 +        var twdzdays = Math.floor(twdzdistance / _twdzday);
 +        var twdzhours = Math.floor((twdzdistance % _twdzday) / _twdzhour);
 +        var twdzminutes = Math.floor((twdzdistance % _twdzhour) / _twdzminute);
 +        var twdzseconds = Math.floor((twdzdistance % _twdzminute) / _twdzsecond);
 +
 +        document.getElementById('twdz').innerHTML = twdzdays + ' days ';
 +        document.getElementById('twdz').innerHTML += twdzhours + ' hrs ';
 +        document.getElementById('twdz').innerHTML += twdzminutes + ' mins ';
 +        document.getElementById('twdz').innerHTML += twdzseconds + ' secs ' + 'until The Walking Dead Season 5 Episode 2 (20/10/2014)';
 +    }
 +
 +    twdztimer = setInterval(twdzshowRemaining, 1000);
 +</script>
 +<div id="twdz"></div>
 +
 +
 +<script>
 +var twddend = new Date('10/27/2014 08:00 PM');
 +
 +    var _twddsecond = 1000;
 +    var _twddminute = _twddsecond * 60;
 +    var _twddhour = _twddminute * 60;
 +    var _twddday = _twddhour * 24;
 +    var twddtimer;
 +
 +    function twddshowRemaining() {
 +        var twddnow = new Date();
 +        var twdddistance = twddend - twddnow;
 +        if (twdddistance < 0) {
 +
 +            clearInterval(twddtimer);
 +            document.getElementById('twdd').innerHTML = 'Over!';
 +
 +            return;
 +        }
 +        var twdddays = Math.floor(twdddistance / _twddday);
 +        var twddhours = Math.floor((twdddistance % _twddday) / _twddhour);
 +        var twddminutes = Math.floor((twdddistance % _twddhour) / _twddminute);
 +        var twddseconds = Math.floor((twdddistance % _twddminute) / _twddsecond);
 +
 +        document.getElementById('twdd').innerHTML = twdddays + ' days ';
 +        document.getElementById('twdd').innerHTML += twddhours + ' hrs ';
 +        document.getElementById('twdd').innerHTML += twddminutes + ' mins ';
 +        document.getElementById('twdd').innerHTML += twddseconds + ' secs ' + 'until The Walking Dead Season 5 Episode 3 (27/10/2014)';
 +    }
 +
 +    twddtimer = setInterval(twddshowRemaining, 1000);
 +</script>
 +<div id="twdd"></div>
 +
 </html> </html>
  
games.txt · Last modified: 2017/03/01 12:50 by 127.0.0.1